C&C:Online may be glitched (GameSpy was as well, so that's part of the reason), but it's being constantly developed and fixed (as much as the developers' real lives permit). It has also managed to pick up on C&C:Online and I really don't know how.Īlso, Kevill, since I expect that you'll be reading this (I see you lurk), please explain how GameRanger is superior to C&C:Online. Generals Zero Hour - initially popular among Clanwars players, this has recently, as I hear, become plagued with cheaters, much thanks to the GenTool block (#ThanksKevillcare).It seems this has become unpopular on GameRanger and has never really picked up on C&C:Online. Generals - that recent drop was brutal.Sometimes you can see KW rooms in the 1.02+ patch played only by serious competitive players (meaning they know about GameReplays), but since KW became so huge on C&C:Online, they are of no threat Tiberium Wars and Kane's Wrath - also saw a drop, if there ever was a peak.At times, you can also see people playing on older patches for some reason. Nothing important there, save for a TNG clan member who was too lazy/stupid to get C&C:Online to work. Red Alert 3 - this thing even decreased then C&C:Online came about.Red Alert 2 Yuri's Revenge - a negligible community who apparently doesn't like XWIS and at the same time never heard of the newly made YR support on CnCNet, which is far more convenient, feature-filled and user-friendly.Yet its players keep putting "only pro" titles in the room names who knows why. Red Alert 2 - there are only two maps in circulation - Rekool and Afghan, both of which have insane amounts of ore. Here's a rundown on who in the C&C community plays there: However, nobody in their right minds uses it. The community was already fragmented thanks to GameRanger. That smug assface apparently doesn't understand shit about C&C multiplayer.
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